Version 2.0 and Catalog Release
You Cannot Go Back! (Playdate) » Devlog
You Cannot Go Back Version 2.0 is now out on itch and Catalog!
This game was published as pay-what-you want on itch up until now, here's how things are changing following the update to version 2.0 and the Catalog launch.
- Version 2.0c with new chambers and High Scores support: only on Catalog.
- Version 2.0i with new chambers but without High Scores support: available here on itch for any payment amount.
- The previous Version 1.1 will remain free to download here on itch, same as before.
What's new in version 2 you ask?
- Five new dungeon chambers, taking the total up to twenty.
- A re-balancing of many chambers for the updated dungeon difficulty systems.
- A High Scores table based on dungeon completion time (Catalog only feature).
Full Change Log
- Separated the dungeon difficulty from the dungeon level.
- Difficulty starts at 1 and increases at the start of the 2nd and 3rd levels of the dungeon.
- Difficulty can also increase from spinning The Wheel of Fate.
- Maximum theoretical difficulty is 6, some dungeon chambers continue to get harder at difficulties beyond 3.
- An Evil Bell now tolls when the difficulty increases.
- Set the total number of chambers in the dungeon to be exactly 35, due to the addition of high scores.
- Added global high score based on completion time (Catalog only).
- Balance: Reduced the probability of issuing a hint from 65% to 50%
- Balance: Changed the number of starting lives from 1 to 0 (as there is now another way to gain lives mid-game via the Wheel of Fate).
- Added wrapping paper, updated intro screen and landscape graphics.
- Fixed issues with some sound effects continuing to play when restarting the game.
- Added new sound effects (warning beep, wheel clacker, evil bell, UI "no" sound)
- New Chambers
- Memory: Parchments
- The Greek letter Clue is hidden among other Greek letters on three parchments.
- Choose the parchment with the Greek letter Clue to proceed.
- The letter is hidden among 2, 4 or 6 letters at difficulties 1, 2, 3+ respectively.
- Memory: Parchments
- Action: Falling Spike Balls
- Spiked balls are falling from the celling causing holes in the ground.
- Quickly move to a safe space in the first and then second columns to escape the chamber.
- The number of spiked balls which drop at the same time increases with difficulty, and the time between drops decreases.
- Puzzle: Pattern Matching
- Match the foreground shape, then the background shape, and finally the orientation of the line to complete the pattern.
- It gets harder to choose the correct line orientation as the difficulty increases.
- Puzzle: Maze of Arrows
- A grid of arrows spin around on the floor before freezing into a maze, follow the path they lay out to find the correct exit.
- Solve a 3x3 grid at difficulty 1, with the arrows pointing in four directions.
- Solve a 5x7 grid at difficulty 2, with the arrows pointing in four directions.
- Solve a 5x7 grid at difficulty 3+, with the arrows pointing in eight directions.
- Miscellaneous: Wheel of Fate
- Choose to spin the wheel or to ignore it.
- There are three wheel designs, the chance of getting each one is affected by the current difficulty.
- Spinning the wheel can have a number of outcomes
- An evil wind: Loose a life.
- An evil bell: The difficulty increases.
- Skull: Instant death.
- A good omen: Gain a life.
- Clue: Be reminded of the password.
- Shortcut: Lets you skip over a chamber later on in the dungeon.
- Special: Shortcut Chamber
- Found only via the Wheel of Fate.
- Replaces some other chamber.
- Updates to existing chambers
- Action: Bomb
- Added a second bomb at difficulty 3+.
- Added a second bomb at difficulty 3+.
- Action: Corridor of Blades
- The saw blade hit box is tweaked.
- The size and number of blades is tweaked based on difficulty, up to a difficulty of 6.
- Puzzle: Maths
- This chamber can no longer grant clues (to prevent it confusingly giving a number clue).
- The sequence is affected by game difficulty, up to a difficulty of 5.
- Puzzle: Dark Stepping Stones
- Repeating the pattern now repeats the audio clue.
- The speed of the clue upon entering the chamber can increase all the way up to difficulty 5.
- Puzzle: Maze
- Three more mazes are added (total now eight).
- A floor pad is now drawn at the chosen starting point.
- The correct path now flashes as you are leaving the chamber.
- The mazes are now ranked by complexity, with more complex mazes more likely at higher difficulty.
- Clutter objects are now only added to obscure the maze at difficulties 3+.
- Miscellaneous: Chamber of Chests
- At difficulty 2, the sad chest only starts frowning after two seconds.
- At difficulty 3+ the sad chest then also stops frowning after four seconds.
- Action: Bomb
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You Cannot Go Back! (Playdate)
A game for Playdate. Test your memory, reach the treasure. Keep moving forwards, for you cannot go back!
More posts
- Version 1.1 for Playdate OS 2.0Jun 13, 2023
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